#ifndef __OC_Skybox_H__
#define __OC_Skybox_H__

#include "shaderClass.h"
#include "Camera.h"

namespace OCPP
{
	class _openGLExport Skybox
	{
	public:
		Skybox();
		~Skybox();

		void draw(Camera& camera);
	private:
		uint32 skyboxVAO;
		uint32 cubemapTexture;
		Shader skyboxShader;
	};
}

#endif // !__OC_WINDOW_H__
